This site may earn affiliate commissions from the links on this page. Terms of use.

Square Enix'due south port of Last Fantasy Fifteen has received potent reviews and overall acclamation from multiple publications. Eurogamer declared the PC version "unlocks the game'southward full visual potential," and other sites take given the game similar accolades. They've also taken notice of how much hardware firepower y'all need to really push the game at its highest visual settings. A new investigation suggests some of those requirements may be artificially higher than they should be, thank you to the game'south DRM implementation.

DSO Gaming put both versions of the game through equivalent tests and the results aren't fifty-fifty specially close. Not just does the pirated version launch much more than chop-chop, saved games also load faster at 58 seconds for the pirated version versus 100 seconds for the legal copy. A video of the load fourth dimension differences is embedded below:

While 720p tests favored the Steam version of the game, at 1080p the situation changed. In all cases, the pirated version of the game was faster, by 5 percent to a whopping 33 percent, depending on the scene. DSO Gaming also reported the frame rate on the pirated version has a tendency to drop after 10-15 minutes, while the frame rate doesn't drop on the pirated version. The site logged a 60fps frame rate afterward 10 minutes on the Steam version and a 75fps frame charge per unit on the pirated copy subsequently the same amount of fourth dimension. None of these bug have been stock-still in the latest game patch. Finally, they plant the Steam version stutters more, thanks to constant hard drive accesses that hitting the game's overall smoothness and presentation.

The implications of these findings are straightforward: The piracy protections baked into the game are hit overall performance, causing a significant ready of problems. Companies regularly deny information technology happens, simply tests like this punch holes in such claims. The impact of Denuvo (which FFXV uses) and other DRM schemes appears to vary depending on the game. Other potential factors include which version of Denuvo is used, how it's implemented, and the presence of other DRM methods. In Doom, removing Denuvo had a 4-6 percent impact on functioning at 1080p. The FFXV bear upon, in contrast, is significantly larger.

You'll demand to click on the image and zoom in, but you can see how the Denuvo version of the game is at 60 FPS while the pirated version hits 73 FPS. Images past DSO Gaming.

Be advised, withal, this trend can run both ways. ExtremeTech does not endorse or condone piracy, but as a matter of technical commentary, the version of a game you lot can find at sites like the Pirate Bay is often the launch-day flavor. In cases where later updates are bachelor, they still may non correspond with the final title. This increases the likelihood that bugs or other issues will themselves lead to a negative overall experience.

At the same time, nonetheless, bug like this go far genuinely tough to recommend a middle road on DRM. Almost gamers are willing to tolerate DRM if information technology's acceptably permissive, and storefronts similar Steam strike a residue between allowing gamers to share titles or install them to multiple machines and the demand to protect the publisher'south IP. Just it'southward ane affair to put a limit on account sharing or simultaneous installations. Information technology's some other to inquire players to have significantly lower operation. Final Fantasy Xv may be best experienced on PC, but Denuvo is doing the game no favors.

Our own rule of thumb for whether a game'south DRM implementation hits functioning too hard would be this:  If DRM impact rises in a higher place v-6 per centum in whatever metric — frame times, frame rates, UI responsiveness, etc — then the bear on is as well high and the implementation needs to exist fine-tuned or inverse. A v-6 percent performance loss is generally below the threshold humans can reliably detect; the deviation between a steady 60fps and a steady 57fps isn't very noticeable. Once you lot start hitting 10 percent, you're in the range people will regularly find.